Author: TagoWill

Week 1 – Why Unreal?

Image by: UnrealEngine website

Last week I planted a flag. This week I have to start giving some content.

A quick note before I get into it: this blog is, at its core, a personal log. I’m documenting my experience, my ideas, and my journey as honestly as I can. I want to be upfront, this is an ambitious project for a solo developer, and there’s a high chance it hits a wall I can’t climb over. I’m not promising a finished game. I’m promising to show up every week and tell you exactly where things stand.

Let me start with the question I’ve already been asking myself: why on earth am I building a card game in Unreal Engine 5?

It’s a fair challenge. Card games live happily in Unity. Some of the best digital card games ever made were built in frameworks far lighter than UE5. There’s an argument (a reasonable one, I think) that reaching for Unreal to build something that is, at its core, about rectangles with text on them is like hiring an architect to build a bookshelf.

I heard that argument. I disagree with it.

The Alternatives

I did consider the obvious candidates.

Unity was the first thing I looked at. It’s the natural home for this kind of project. Unity have a huge community, mountains of tutorials, proven track record with card games specifically. But Unity and I have history, and not all of it’s good. The last couple of years haven’t exactly made me trust the direction it’s heading: a licensing model that left a lot of developers feeling burned, decisions that seemed designed for shareholders rather than the people actually building things, and a market that appears to quietly agree. For a solo passion project, I need to trust the foundation I’m building on. Right now, I don’t.

Godot genuinely tempted me. Lightweight, open source, a community that feels like it’s building something with real conviction. For a different project, at a different time, I think I’d be there. But it would mean starting from zero with an unfamiliar toolset, and I don’t have unlimited runway right now.

In the end, the choice was simpler than I made it sound.

The Real Reason

I know Unreal. Not perfectly but well enough that I can move fast when I need to, and debug confidently when things go wrong. Starting a solo project during an already uncertain period isn’t the time to also be learning the fundamentals of a new engine. I needed at least one fewer unknown variable.

There’s also Blueprint. Being able to move fluidly between C++ for the systems that need it and Blueprint for the logic that doesn’t is exactly the kind of flexibility a solo developer needs. I can write the architecture in code and wire up card behaviours visually without context switching into a completely different mental mode. That matters more than I expected it to.

But honestly? There’s a third reason, and it’s the one that feels hardest to justify on paper.

This game, the one I’m adapting, deserves to feel like more than a card game. It has atmosphere. It has a world. The aesthetic is dense and specific and alive. I don’t want it to feel like a UI exercise. I want it to feel like somewhere you actually go. Unreal gives me the tools to chase that, even if I’m the only one building it.

Whether I can actually pull that off is a different question. That’s what this blog is for.

Next week I’ll finally stop being mysterious about which game I’m actually building. I’ve been hinting at it long enough and it’s time to give it a name, tell you why it matters to me, and explain why I think it deserves better than what exists right now.

As always, if this is interesting to you, share it with someone who’d get it. And if you want to support the project while it’s still just a blog and a folder of C++ files, just buymeacoffee. Every coffee buys me another hour of not panicking.

See you next week.

Supporters

I would like to extend my sincere gratitude to the following individuals who have chosen to support this project. Your contribution means a great deal and helps keep this work moving forward.

  • Azahar Machwe
  • Sara
  • Elisabete
  • Isabel

Week 0 — Starting Something

I wasn’t planning to start a dev blog this month. Honestly, I wasn’t planning most of what this month turned out to be.

Life has a way of reshuffling your priorities whether you ask it to or not. Mine got reshuffled recently. And somewhere in the quiet that followed, I decided to use the time well.

I’ve been turning an idea over in my head for a while now. There’s a card game I’ve loved for years — asymmetric, deep, with a cyberpunk aesthetic that never really let go of me. One side plays a mega-corporation hiding agendas behind layers of ice. The other plays a hacker trying to crack through it all. It’s one of those games where every decision feels like it matters, and the design is so elegant it almost makes you angry.

Nobody has done it justice digitally. So I’m going to try.

This is going to be a weekly log of that attempt — the architecture decisions, the dead ends, the moments where it clicks. I’ll get properly into the weeds next week.

For now, this post is really just me planting a flag. Saying out loud that I’m doing this, so that I actually do it. That’s what week zero is for.


If any of this sounds interesting to you, I’d love to hear from you. Would you watch a stream of this being built in real time? If there’s enough interest, that might be the next step. And if you want to support what I’m making before it even has a name, you can buy me a coffee — link here. It genuinely helps, and it tells me someone out there is paying attention.

See you next week.


credits:
Image by Garry Killian from Freepik

Bawdsey Radar Virtual Reality Experience

[Original Post]

An opportunity to immerse yourself in the history of Bawdsey with our exclusive virtual reality (VR) experience. You will be able to experience first-hand what it was like to climb one of the four huge 360 foot Transmitter Towers which once stood on this site.

The VR experience has been developed in collaboration with a team of BT apprentices based at Adastral Park. An ex-RAF base which would have sent fighters out to intercept planes detected by the radar systems developed and operated at the Bawdsey site during WW2.

You can try out the new virtual reality experience for yourself, which is included in normal admission charges (online booking available), on the following dates:

  • Sunday 7th August
  • Sunday 14th August
  • Sunday 21st August
  • Sunday 28th August

Blending history and technology to create a more engaging learning experience – STEAM in action!

Technology has become an increasingly large part of our lives in recent years, but it is important to remember the importance of arts and humanities subjects as well in the curriculum. This project is just one example of how the technology and arts can be combined to create otherwise impossible experiences.

For those interested in more technical details:

Read how this application is an example of how virtual reality can be used to assist historical learning with an analysis of user trial feedback in the linked research paper https://ieeexplore.ieee.org/document/9815997

To hear more about how the application was developed check out this podcast covering all things in the realm of extended reality where Adam Morsman (Project Lead) and Ben Newman (Head Developer) attend as guests:

CyberUK 2022

#CyberUK is the UK Government’s flagship cyber security event showcasing the UK’s expertise, capabilities and partnerships in cyber security. The two-day event saw thousands of attendees from the government, Police and the Ministry of Defence, as well as key industry professionals and academics.

So happy to be at the centre of the exhibition with my VR project, an interactive demo of the Virtual Security Operations Centre (VSOC) and a piece of immersive training application called Human Firewall VR. More exciting was to meet Damian Hinds (MP, Security Minister) and Steve Barclay (MP, Minister of the Cabinet Office).

#Engineering #DigitalFutures #Innovation

E&T award nominee

Very proud to announce that I been shortlisted for an E&T Innovation Award for the Cyber Security category.
Good luck for all the nominees and looking forward for the online ceremony.
http://ow.ly/JB6d50Gt2DK

Stage 1 winner of #PresentIn10 Competiton E&T

It was an excellent experience to be part of the #PresentIn10 Competition organised by the Institution of Engineering and Technology (#IET). I was able to present my idea on how #VR can change and improve the way we work from home and suprised for winning the Stage 1 award of the competition.

Not only allowed me to present my ideas and train my pitch, but it also allow me to connect with other people and learn from other topics being presented.

Even though I wasn’t able to progress to the final stages of the competition, it was a superb way to improve my presentation skills and connect with others. If someone has an engineering idea to share, I recommend applying for next year event, because I definitely will be there again 😁

#Engineering #DigitalFutures #Innovation #WFH #WorkingFromHome #VR #AR #MR #Competition #YoungProfessionals

A brief discussion on Security is XR

Mind the XR is back with a special episode where we talk about Security in XR devices. We invited Max Smith-Creasey, a continuous authentication expert, to discuss how can we join both worlds and make XR more secure.

We explore the different vulnerabilities, raise some ethical problems and malicious intentions that these systems can get. We also debate how we can protect ourselves or at least mitigate all of these problems.

Have a listen to this great conversation.

BT – The insider’s view

Really happy to share my story in ‘BT – The insider’s view’.
In this interview, I talk about my work and what motivated me and my team to create an award-winning paper about XR.

British Science Week

It’s day 1 of our very first Virtual BritishScienceWeek hosted by Adastral Park! Explore the world of CyberSecurity with our team of experts from BT. (try to find me 🕵️)

VSOC at AI Festival 2021

Alex Healing shows us BT’s AI security tools that monitor the internal network for threats and show where they are coming from to enable the security team to action. Alex also gives a teaser of VSOC work at minute 8. Give it a look.

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