And Then There Were None

An first person interactive experience based on environment exploration, with the story being unfolded
through the player’s actions.

This was a project for the Game Design course where we developed an immersive game with Unity3D. Inspired by the story of the most famous mystery novel written by Agatha Christie, “And Then There Were None”.

The main focus of the game relies on environment exploration, with the story being unfolded through the player’s actions.

It develops in an illusionary world, where the user follows the path of our protagonist in a first-person point of view. The protagonist is locked on his personal and safe imagination. His ephemeral perspective gradually collapses and morphs into reality, by the interaction with his surroundings through his senses, perception and free will. My role was to program the core mechanics of the game and write the game design document.

Published On

14/06/2015

Game Engine

Unity3D

Publisher

Co-developers

Key features

  • Game Development
  • Game Design
  • Immersive experience
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