An first person interactive experience based on environment exploration, with the story being unfolded
through the player’s actions.
This was a project for the Game Design course where we developed an immersive game with Unity3D. Inspired by the story of the most famous mystery novel written by Agatha Christie, “And Then There Were None”.
The main focus of the game relies on environment exploration, with the story being unfolded through the player’s actions.
It develops in an illusionary world, where the user follows the path of our protagonist in a first-person point of view. The protagonist is locked on his personal and safe imagination. His ephemeral perspective gradually collapses and morphs into reality, by the interaction with his surroundings through his senses, perception and free will. My role was to program the core mechanics of the game and write the game design document.
14/06/2015
Unity3D
aMAZEing World is a original VR experience designed to take advantage of the Oculus Rift tracking system to create a game without any controls besides your head movements.
Developed an Android App to promote the different research centres of the University of Coimbra
aMAZEing World is a original VR experience designed to take advantage of the Oculus Rift tracking system to create a game without any controls besides your head movements.
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