Week 0 — Starting Something

I wasn’t planning to start a dev blog this month. Honestly, I wasn’t planning most of what this month turned out to be.
Life has a way of reshuffling your priorities whether you ask it to or not. Mine got reshuffled recently. And somewhere in the quiet that followed, I decided to use the time well.
I’ve been turning an idea over in my head for a while now. There’s a card game I’ve loved for years — asymmetric, deep, with a cyberpunk aesthetic that never really let go of me. One side plays a mega-corporation hiding agendas behind layers of ice. The other plays a hacker trying to crack through it all. It’s one of those games where every decision feels like it matters, and the design is so elegant it almost makes you angry.
Nobody has done it justice digitally. So I’m going to try.
This is going to be a weekly log of that attempt — the architecture decisions, the dead ends, the moments where it clicks. I’ll get properly into the weeds next week.
For now, this post is really just me planting a flag. Saying out loud that I’m doing this, so that I actually do it. That’s what week zero is for.
If any of this sounds interesting to you, I’d love to hear from you. Would you watch a stream of this being built in real time? If there’s enough interest, that might be the next step. And if you want to support what I’m making before it even has a name, you can buy me a coffee — link here. It genuinely helps, and it tells me someone out there is paying attention.
See you next week.
credits:
Image by Garry Killian from Freepik